TurtleMobility

Package: inet.mobility.single

TurtleMobility

simple module

A LOGO-style movement model, with the script coming from XML. It can be useful for describing random as well as deterministic scenarios.

First, a few examples.

Node will move along a square's borders:

    <movement>
        <set speed="10" angle="180"/>
        <repeat n="4">
            <forward d="50"/>
            <turn angle="90"/>
        </repeat>
    </movement>

MassMobility (in which the node is assumed to have a mass, and cannot turn abruptly):

    <movement>
        <repeat>
            <set speed="uniform(10,20)"/>
            <turn angle="uniform(-30,30)"/>
            <forward t="uniform(0.1,1)"/>
        </repeat>
    </movement>

RandomWaypointMobility:

    <movement>
        <repeat>
            <set speed="uniform(20,60)"/>
            <moveto x="uniform($MINX,$MAXX)" y="uniform($MINY,$MAXY)"/>
        </repeat>
    </movement>

Commands (XML element names) are: repeat, set, forward, turn, wait, moveto, and moveby.

Accepted attributes:

    • repeat: n (optional)
    • set: x, y, speed, angle, borderPolicy (all optional)
    • forward: d, t (at last one of them must be present)
    • turn: angle (required)
    • wait: t (required)
    • moveto: x, y, t (all optional)
    • moveby: x, y, t (all optional)

Attribute values can be literal numbers (e.g. x="100"), or any distribution accepted in omnetpp.ini (e.g. speed="uniform(10,20)"). A new value will be chosen each time the statement is executed. The $MINX, $MAXX, $MINY and $MAXY strings will be substituted with the limits of constraint area, respectively.

t is time interval, calculated from the end of the previous movement. x, y are absolute coordinates with <set> and <moveto>, and relative with <moveby>. angle is clockwise in degrees, with 0 pointing west. d is distance in meters (speed is m/s).

borderPolicy controls what happens when a node reaches the edge of the constraint area, and can take one of the values "reflect", "wrap", "placerandomly". In the first case, the node reflects off the wall; with "wrap", it'll come in on the other side (torus); and with "placerandomly", it will be placed at a random position on the constraint area.

In addition to the node position, the module maintains two interval variables, 'speed' and 'angle', which can be adjusted by <set> and <turn>. The <forward> statement, if only t or d is given, uses the speed variable. If you specify d and t together, that determines speed as well, so the speed variable will be ignored completely.

Likewise, <moveto> and <moveby> will ignore the angle variable, and will only use the speed variable if the t attribute is omitted.

If the repeat count n is omitted for the <repeat> statement, that means an infinite loop.

You can find the DTD with the sources: TurtleMobility.dtd.

TODO update documentation; <turn heading=".."> is strange

Inheritance diagram

The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.

Extends

Name Type Description
MovingMobilityBase simple module

Abstract base module for mobility models.

Parameters

Name Type Default value Description
subjectModule string "^"

module path which determines the subject module, the motion of which this mobility model describes, the default value is the parent module

coordinateSystemModule string ""

module path of the geographic coordinate system module

displayStringTextFormat string "p: %p\nv: %v"

format string for the mobility module's display string text

updateDisplayString bool true

enables continuous update of the subject module's position via modifying its display string

constraintAreaMinX double -inf m

min x position of the constraint area, unconstrained by default (negative infinity)

constraintAreaMinY double -inf m

min y position of the constraint area, unconstrained by default (negative infinity)

constraintAreaMinZ double -inf m

min z position of the constraint area, unconstrained by default (negative infinity)

constraintAreaMaxX double inf m

max x position of the constraint area, unconstrained by default (positive infinity)

constraintAreaMaxY double inf m

max y position of the constraint area, unconstrained by default (positive infinity)

constraintAreaMaxZ double inf m

max z position of the constraint area, unconstrained by default (positive infinity)

updateInterval double 0.1s

the simulation time interval used to regularly signal mobility state changes and update the display

faceForward bool true
turtleScript xml

describes the movement

Properties

Name Value Description
display i=block/cogwheel
class TurtleMobility

Signals

Name Type Unit
mobilityStateChanged inet::MobilityBase

Scheduled messages (observed)

msgkindctrltagsmsgnamecontext
omnetpp::cMessage0move

Direct method calls (observed)

call tofunctioninfo
AttachedMobilityinet::AttachedMobility::receiveSignalmobilityStateChanged

Source code

//
// A LOGO-style movement model, with the script coming from XML. It can be
// useful for describing random as well as deterministic scenarios.
//
// First, a few examples.
//
// Node will move along a square's borders:
//
// <pre><nohtml>
//     <movement>
//         <set speed="10" angle="180"/>
//         <repeat n="4">
//             <forward d="50"/>
//             <turn angle="90"/>
//         </repeat>
//     </movement>
// </nohtml></pre>
//
// ~MassMobility (in which the node is assumed to have a mass, and cannot turn
// abruptly):
//
// <pre><nohtml>
//     <movement>
//         <repeat>
//             <set speed="uniform(10,20)"/>
//             <turn angle="uniform(-30,30)"/>
//             <forward t="uniform(0.1,1)"/>
//         </repeat>
//     </movement>
// </nohtml></pre>
//
// ~RandomWaypointMobility:
//
// <pre><nohtml>
//     <movement>
//         <repeat>
//             <set speed="uniform(20,60)"/>
//             <moveto x="uniform($MINX,$MAXX)" y="uniform($MINY,$MAXY)"/>
//         </repeat>
//     </movement>
// </nohtml></pre>
//
// Commands (XML element names) are: repeat, set, forward, turn, wait,
// moveto, and moveby.
//
// Accepted attributes:
//    - repeat: n (optional)
//    - set: x, y, speed, angle, borderPolicy (all optional)
//    - forward: d, t (at last one of them must be present)
//    - turn: angle (required)
//    - wait: t (required)
//    - moveto: x, y, t (all optional)
//    - moveby: x, y, t (all optional)
//
// Attribute values can be literal numbers (e.g. x="100"), or any
// distribution accepted in omnetpp.ini (e.g. speed="uniform(10,20)").
// A new value will be chosen each time the statement is executed.
// The $MINX, $MAXX, $MINY and $MAXY strings will be substituted with the
// limits of constraint area, respectively.
//
// t is time interval, calculated from the end of the previous movement.
// x, y are absolute coordinates with <set> and <moveto>, and relative
// with <moveby>. angle is clockwise in degrees, with 0 pointing west.
// d is distance in meters (speed is m/s).
//
// borderPolicy controls what happens when a node reaches the edge of the
// constraint area, and can take one of the values "reflect", "wrap",
// "placerandomly". In the first case, the node reflects off the wall;
// with "wrap", it'll come in on the other side (torus); and with
// "placerandomly", it will be placed at a random position on the
// constraint area.
//
// In addition to the node position, the module maintains two interval variables,
// 'speed' and 'angle', which can be adjusted by <set> and <turn>.
// The <forward> statement, if only t or d is given, uses the speed variable.
// If you specify d and t together, that determines speed as well,
// so the speed variable will be ignored completely.
//
// Likewise, <moveto> and <moveby> will ignore the angle variable,
// and will only use the speed variable if the t attribute is omitted.
//
// If the repeat count n is omitted for the <repeat> statement, that
// means an infinite loop.
//
// You can find the DTD with the sources: TurtleMobility.dtd.
//
//TODO update documentation; <turn heading=".."> is strange
simple TurtleMobility extends MovingMobilityBase
{
    parameters:
        xml turtleScript; // describes the movement
        @class(TurtleMobility);
}

File: src/inet/mobility/single/TurtleMobility.ned